Screenshots
About the game
On the world map you manage money, research and interceptors in real time. On the ground, missions switch to tense turn-based squad combat.
Soldiers have names and grow more skilled, so losing a veteran to a single alien shot really hurts.
History
Designed by Julian and Nick Gollop at Mythos Games and published by MicroProse in 1994.
It inspired a long series, including the modern XCOM games from Firaxis.
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Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
