Screenshots
About the game
Your agent somersaults over gaps and robots with smooth animation that amazed players in 1984. Searching the furniture can turn up puzzle pieces, or codes that freeze the robots for a moment.
The rooms are shuffled every game and you only have six hours of game time, with each death costing you minutes, so every run plays out differently.
History
Designed and programmed by Dennis Caswell and published by Epyx in 1984 for the Commodore 64. Its digitised speech was a rare treat at the time.
It was ported to many other computers, and a remastered version is sold on Steam today.
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Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
