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Knight Lore
[COVER ART]
On Xbox Action adventure 1984 Isometric

Knight Lore

Ultimate's 1984 breakthrough: the first big isometric adventure, and a technical marvel on the ZX Spectrum.

Sabreman has been cursed and turns into a werewolf every night. He has 40 days and nights to search the wizard Melkhior's castle and gather what is needed to lift the curse.

Included in the Rare Replay collection for Xbox.

Screenshots

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About the game

Knight Lore used a new engine Ultimate called Filmation, which showed each room in 3D from an angle. You could climb, push and stack objects in a way few games had allowed before.

Sabreman switches between man and wolf as day turns to night, and the clock keeps ticking the whole time you explore.

History

Released for the ZX Spectrum in 1984 and later ported to the Amstrad CPC, BBC Micro and MSX. Its isometric look was copied by many games in the years that followed.

It was reportedly finished before Sabre Wulf but held back, because Ultimate felt it was too far ahead of its time. It is included in Rare Replay for Xbox.

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Ways to play

Rare Replay (Xbox) 30 Rare games in one collection, including the Sabreman trilogy
Paid Open

Extras

Only official, legal extras. We never link to scanned manuals or unofficial downloads.

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Reviews

What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.