Screenshots
About the game
Problems can be solved in many ways: shoot, talk, pick a lock, climb, or blow a hole in the wall. Your choices change the world, and the world remembers.
Much of the story was printed in a paragraph book that came with the game. When the game told you to, you read the matching numbered paragraph.
History
Produced by Brian Fargo at Interplay and published by Electronic Arts in 1988 for the Apple II, Commodore 64 and DOS.
Its ideas lived on in Fallout in 1997, and Fargo's inXile Entertainment later made Wasteland 2, Wasteland 3 and a remaster of the original.
[ADD YOUR OWN NOTES, MEMORIES OR TRIVIA]
Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
