Screenshots
About the game
You start with no gear at all, so the early game is about scraping together weapons and learning who to trust.
Like Wasteland, it uses skills to solve problems in many ways and a printed paragraph book for much of its story.
History
Designed at Interplay by Rebecca Heineman and released in 1989, first for the Commodore 64 and Apple II, then for DOS and Amiga.
It was planned as The Bard's Tale IV, but Electronic Arts kept the name, so Interplay released it under a new title.
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Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
