Screenshots
About the game
The whole world is one big map, with towns and dungeons built right into it, and almost every object can be picked up or used.
It closes the trilogy that began with Ultima IV by asking players to understand their enemy instead of simply defeating it.
History
Designed by Richard Garriott and released by Origin Systems in 1990, first for DOS, then for the Amiga, Atari ST and more.
Its engine and ideas shaped later Origin games, and fans have rebuilt it in modern engines.
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Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
