Screenshots
About the game
Quests can be solved with combat, speech, stealth or science, and the world reacts to your choices and reputation.
Turn-based combat lets you aim at specific body parts, and the SPECIAL system shapes your character from the start.
History
Developed and published by Interplay in 1997, led by Tim Cain. It was planned as a successor to Wasteland.
Fallout 2 followed in 1998, and Bethesda continued the series from Fallout 3.
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Ways to play
Extras
Only official, legal extras. We never link to scanned manuals or unofficial downloads.
Reviews
What the critics said. Scores are as published; summaries are our own. Follow the links to read the full reviews.
